Spirit Games, Boardgames, CCG, RPG,  Figures

ARTICLES LOG IN
BEER & PRETZELS JOIN OUR SITE
EVENTS/CLASSIFIED VIEW A WISH LIST
HISTORY/SPIRIT RACING CART EMPTY
 
Games   War Game Rules   Figures Catalogue   Secondhand Items   Books   RPG   CCG-CMG-LCG   Accessories   Magazines  

Playing Time   Alphanumeric   Game Type   Manufacturer   No. Players   Designer   Reduced Items   Age  

List Games by
Playing Time

1 1/2 hours
1 1/2 hours +
1 1/2-2 hours
1 1/2-3 hours
1 1/2-5 hours
1 hour
1 hour +
1 hour per player
1 minute
1-1 1/2 hours
1-2 1/2 hours
1-2 hours
1-3 hours
1-over 4 hours
10 minutes
10 minutes per player
10-15 minutes
10-20 minutes
10-20 minutes per player
10-30 minutes
10-40 minutes
10-60 minutes
15 minutes
15 minutes per player
15-20 minutes
15-25 minutes
15-30 minutes
15-30 minutes per player
15-45 minutes
15-60 minutes
15-90 minutes
2 1/2 hours
2 hours
2-3 hours
2-4 hours
20 minutes
20 minutes +
20-25 minutes per player
20-30 minutes
20-40 minutes
20-45 minutes
20-60 minutes
25 minutes
25 minutes per player
25-30 minutes
25-45 minutes
3 hours
3-4 hours
3-5 hours
3-6 hours
30 minutes
30 minutes +
30 minutes per player
30 minutes to 1 1/2 hours
30 minutes to 2 hours
30 minutes to many hours
30-45 minutes
30-50 minutes
30-60 minutes
30-90 minutes
40 minutes
40 minutes to 2 hours
40-60 minutes
40-80 minutes
40-90 minutes
45 minutes
45 minutes +
45 minutes per player
45-60 minutes
45-75 minutes
45-90 minutes
5 minutes
5-10 minutes
5-15 minutes
5-20 minutes
5-45 minutes
6 hours
60-75 minutes
75 minutes
75-90 minutes
Over 2 hours
Over 4 hours
Up to 10 minutes

Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Approaching Dawn: The Witching Hour

Approaching Dawn: The Witching Hour

£35.00

In Stock
Login or Join to create/use a wish list

Was £56.99, Now £35.00
The fight did not last long. The two veteran Witches banded together with their elder, Cassandra, and turned the tide, sending many of the various otherworldly visitors back to their homes. But it was a massive flash of solar light that sprayed out from Jemma which ended the onslaught. Overall it was a gruelling battle, and while worn, all 5 Witches huddled together in the corner of their now slimed and gross home. "Ok, so I should probably have let you all know," Jemma smirked sheepishly, "I might have kind of strayed a bit from Gaia this last year and fed from the sun a bit too much." In unison, the other Witches shouted, "Ya think!?"

Over the last year one of you has used a little Black Magic. Now each night from Midnight till Dawn, your personal Demons are physically manifesting, attempting to steal your Magic and souls. Combating them helps and hurts your other Coven members due to your bond and if even one of you succumbs to their assault, the Coven is lost.

Approaching Dawn: The Witching Hour is a co-operative game for 3-6 players. You each are members of a Coven in the universe of Approaching Dawn. A world where Witches cast spells and Demons can exist in the darkness, banished by the light.

The Witching Hour has a unique design where what you do imposes risk on another player. Each Witch has a deck of cards from which they form a hand. Each card in the hand can be played as White Magic able to assist your allies, or as powerful Black Magic focused on helping yourself...and hurting your friends.

Simultaneous playing of each Witch's hand of cards, in response to the Demons they are facing, and the Secrets the Witches have from each other, forces each Witch to alter their game play, making each game...interesting to say the least.

Key features include:

  • 5 Scenes, each of which alters the way the game plays, and its duration (from 30-90 minutes).
  • Similar to a season of a television show, these scenes can be played in sequence, where both the story and difficulty progresses.
  • Each Witch has different abilities to choose from and their own special deck of spells.
  • A unique Sigil mechanic allows you to play more powerful spells with increased risk of summoning Demons...on your allies, applying the risk to an adjacent ally instead of yourself.
  • Simultaneous play combined with group decisions creates a unique feel; more interesting to those normally averse to co-op games.
  • Starting cards are used to power more powerful spells, thinning your deck in a natural way.

Reviews Review Game There is no review for this game at the moment why not be the first to review it (you never know you might win a prize)?

Approaching Dawn: The Witching Hour by Board Game Geek Link for more Reviews


Discounts
5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.


Related Tags
Playing Time
1 hour +
Alphanumeric
A
Game Type
Card Games
Co-operative Games
Fantasy
Manufacturer
WizKids
No. Players
3-6 Players
Designer
Ken Shannon
Reduced Items
Sale
Age
14 +
Manufacturer's Code
WZK2932

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 40 years

©Spirit Games

Contact Us   Policies   Postage and Package   Privacy   Links   Cookies   Site Map